Car design process using Maya and ZBrush – Part 1

by David Bentley | 8 Apr 2016 954 20 clicks
Car design process using Maya and ZBrush – Part 1

A video by design instructor David Bentley, who shows the 3D modeling process of an automotive shape. In this first part, the blocking out of the basic geometry using Maya’s polygonal modeling tools.

Tutorial details:

  • Author: David Bentley
  • URL: https://www.youtube.com/watch?v=571z0gkgfDY
  • Source: YouTube

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